![]() You'll dodge through a bunch of enemies only to realize that you've lost half your health. Isaac always flinches or screams when he gets hit, but when you're dodging, he's silent all the time. Also, if you get hit while dodging, you will not be notified at all, which lead to some unexpected deaths. Even though you now have a dodge, most of the time you'll just get hit while dodging, because you don't have that much space to, you know, dodge. ![]() Also, they seem kinda faster, but it just feels weird to have the necromorphs move this fast. Here, I've stumbled across areas that are fucking impossible to decipher without the use of the flashlight, which is aiming, which makes movement when you're not fighting unbearably slow.Įnemies lack variety and seems to rush you every single time. I played DS2 on the PC, and that was dark too, but you still could see or at least understand your surroundings. Speaking of seeing, it's either my monitor, or the game, but this is the first game that made me adjust the brightness. ![]() I don't know what's up with it, is it because I'm playing with the "classic" camera and not the default one? The camera just loves getting caught up on corners, and every time I back up to a wall the camera makes it so I can barely see anything. I've fought the same boss fight 2 times now, and by the looks of it, I'll fight it one more time, because why design new boss fights I guess? This 2 weapon system also seems completely devoid of sense as they introduced a crafting system which allows you to build new cool weapons. You could use the weapons that you needed AND the ones you liked. I'm pretty sure you were able to carry 4 in DS2, and that was perfect. And I kinda think it's not very good.įirst of all, the fact that you have 2 weapons is downright bad. ![]() I've managed to play the game for a bit, I'm a couple hours in. ![]()
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